Interface IEffect
public interface IEffect
- Extension Methods
Properties
AtMostOnce
bool AtMostOnce { get; }
Property Value
Description
string Description { get; }
Property Value
Id
Id of the effect
string Id { get; }
Property Value
Remarks
This is the id used to identify the effect. Modellers use this id to indicate that an activity should have the effect
LocalParameters
Parameters that will be set by the effect when running. These will be provided by the effect implementation when the effect runs.
string[] LocalParameters { get; }
Property Value
- string[]
Remarks
These are useful for effects with multi-step implementation, e.g., first a GET gets a list of ids, then for each such id, a POST is executed. In the parameter for the URL of those posts, a "local parameter" $(ID) can be used to contain the id the current POST is executing for.
RequiredParameters
Parameters required to be set
Parameter[] RequiredParameters { get; }
Property Value
Remarks
The context parameter to Runtime.Execute must define at least the keys listed here.
ShouldRunActivityDidExecute
bool ShouldRunActivityDidExecute { get; }
Property Value
ShouldRunActivityWillExecute
bool ShouldRunActivityWillExecute { get; }
Property Value
Methods
ActivityDidExecute(Model, Activity, Dictionary<string, string>)
Task<Result> ActivityDidExecute(Model m, Activity a, Dictionary<string, string> parameters)
Parameters
m
Modela
Activityparameters
Dictionary<string, string>
Returns
ActivityWillExecute(Model, Activity, Dictionary<string, string>)
Callback to run effect before activity execution
Task<Result> ActivityWillExecute(Model m, Activity a, Dictionary<string, string> parameters)
Parameters
m
Modela
Activityparameters
Dictionary<string, string>The parameters for the effect. In value, references to model values, e.g.,
$(Activity)
are replaced with their values. [LINK: model value references docs] The dictionary is guaranteed to have defined value for all keys in RequiredParameters.
Returns
- Task<Result>
A pair of a Result structure and an optional state object to be passed in to a subsequent call to ActivityDidExecute.
Remarks
Execute the effect, possibly returning an updated value. The effect executes before the underlying activity is executed, and if the effect fails (throws), execution of the activity is aborted.
SetSecrets(Dictionary<string, string>)
void SetSecrets(Dictionary<string, string> secrets)
Parameters
secrets
Dictionary<string, string>